You can see where your individual light is in the sculpture…that bright point in Emile’s leg is mine.
You know, taken altogether I think Reach is my favorite standalone Halo game. I mean of Course CE is CE…its what got me into this in the first place, its amazing. But Reach…Reach was Bungies swan song to the Halo series, the last game in the franchise that really put them on the map.
(Yea yea Myth and Marathon. Sure both great series, but also not Halo. Not Halo’s numbers if nothing else.)
They really put a lot of love into the game and it shows.
Halo Reach, if you by some odd chance do not know, is the story of the Fall of Reach. Reach was the name of the planet which was the heart of the UNSC Military industrial-complex. It had the main shipyards and training facilities. It was where the UNSC HQ was located.
It was where all hope for a military victory against the government died on July 24th, 2552. On that day a massive Covenant fleet (preceded by a much smaller assault group) launched an assault on the Epsilon Eridani system, led there unwittingly by the UNSC Iroquois, commanded by Jacob Keyes.
*They had to do a bit of ret-conning here. In the book The Fall of Reach, the Pillar of Autumn had been selected and retro-fitted prior to the Covenant invasion of Reach for a mission involving Spartan-II’s (Blue Team I think) to try and kidnap one of the Prophets in hopes that a peace could then be brokered. It was already in space going through a shakedown run when the first Covenant forces jumped in-system. In the game the ship is in a dock on the planet’s surface. Nevermind that you would never refit something that size in-atmosphere in reality (you know what I mean). Just a plot device to make Noble’s sacrifice mean all the more.*
Keyes went on to immediately command the Pillar of Autumn as it fled the system in a last ditch attempt at securing one of the Prophets in an attempt to sue for peace. It was Cortana’s split-second decision to use coordinates discovered in a Forerunner artifact as their destination point. This happened to be the locale of Halo Installation 07, and kicked off the events of Halo: Combat Evolved.
As I said it was their swan song to a much beloved franchise, one that has now seen a new game (Halo 4) launched under the banner of 343 Industries.
Halo: Reach is the story of a group of Spartan-III’s, Noble Team. Their trials, triumphs, and ultimate sacrifice in the days following the events of July 24th, 2552. You play the newest edition to the team, a FNG to replace a beloved comrade, so you’re not exactly welcomed with open arms by everyone just at the start.
But as the plot unfolds you are quickly accepted into the fold. The dialog, pacing, and in general just the basic plot of the story are all quite good. You become invested in the characters, and you feel it when each one dies. And die they will. This game isn’t so much about winning. I mean winning to the extent of having a goal and accomplishing it, yes. Then winning comes into it. But living..not so much. I’m not going to say anything about the very end but…I will say enjoyed the way it was done more than just about any game ending ever. Bravo Bungie. Bravo.
Anyway go check out Remember Reach and check out an interesting concept in game promotion from a few years ago, if nothing else.
Anyone who had a Nintendo game system as a kid remembers these games. #5 brings back memories! http://bit.ly/WwVDIW